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In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
In a new IGN First interview, Dragon's Dogma 2 developers Hideaki Itsuno and Kento Kinoshita explained its unique approach to fast travel, and why relying too heavily on the mechanic can be harmful.
Dragon's Dogma 2: Everything We Know After 10 Hours of Play - IGN First
Dragon's Dogma 2 Gameplay and Story Info
Dragon's Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing - IGN : r/Games
Dragon's Dogma 2: Everything We Know About Capcom's Fantasy RPG Sequel - IGN
Dragon's Dogma 2 doesn't have traditional fast travel, with the director saying you don't need it if your game isn't boring - Meristation
Dragon's Dogma 2 Director Hideaki Itsuno Boldly Claims No Need for the Game to Have Fast Travel - mxdwn Games
Dragon's Dogma 2 director says he doesn't like fast travel because it can mean a game is boring
Dragon's Dogma 2's Developers Explain Restricted Fast Travel Options
Dragon's Dogma 2 director says games only need fast travel “because your game is boring” - Niche Gamer
Dragon's Dogma II
Dragon's Dogma 2 Director slams 'boring' fast travel
Dragon's Dogma 2 director on why the game won't use much fast travel: Travel is boring? That's not true. It's only an issue because your game is boring. All you have to
Dragon's Dogma 2 director argues against fast travel: 'All you have to do is make travel fun